Enhanced in-editor animation toolset
Following significant improvements in the in-editor rigging and animation authoring toolset in Unreal Engine 5.6, this release adds a refactored Animation Mode that streamlines workflows and optimizes the use of screen real estate.
As animators know all too well, selecting multiple controls within a rig or across multiple assets can be fiddly and time-consuming—especially when you have to do it repeatedly—so we’ve added the ability to create Selection Sets and do just that with a single click. The feature includes the ability to automatically create mirrored copies for both sides of a character and to hide or show sets for better focus. Sets can also be shared between team members.
Expanded virtual production workflows
Unreal Engine 5.7 also brings several features that offer new possibilities for virtual production.
If you’re working with motion capture, take a look at the new Dynamic Constraint Component for Props—there’s an example implementation provided in the Mocap Manager. Props now automatically attach to hand positions, interpolating smoothly for natural-looking results, even for complex actions like juggling. You can also override the function in Blueprint to implement your own dynamic constraint logic and create customized behaviors.
Then there’s the new Live Link Broadcast Component, which enables Unreal Engine itself to act as a source of animation data across your network. This opens the door to a variety of multi-machine VP and mocap stage workflows—such as offloading retargeting work to another Editor session and broadcasting the results to your main scene. Simply add Actors to your level and turn them into Live Link subjects, streaming Transform, Camera, and Animation roles directly from the Editor.
Also of note, this release introduces a new and improved version of Composure, Unreal Engine’s built-in real-time compositing tool. Now more accessible, Composure handles both live video input and file-based image media plates, and can deliver real-time results for film or video shoots at 24 fps. Updates include new shadow and reflection integration, enabling the seamless marriage of live-action and CG elements, and enhancements to the keyer.
Instant help at your fingertips
This release introduces a new AI assistant, offering helpful guidance on Unreal Engine directly in the Editor—it’s like having an experienced UE dev on your team ready to help you at any level of detail. A dedicated slide-out panel enables you to ask questions, generate C++ code, or follow step-by-step guidance, all without leaving the Editor—so you can stay focused on the task at hand.
As well as typing questions, you can access the AI assistant as easily as you would a tooltip, by moving your cursor over an interface element and pressing F1; this will automatically start a conversation with the AI assistant around that topic.
You can also now access essential resources such as tutorials, documentation, news, and forums, as well as your recent projects, directly from the new Unreal Editor Home Panel. And if you’re completely new to Unreal Engine, you can jump right into an interactive Getting Started sample that launches directly in the Unreal Editor.